Changing the compatibility settings in the ATI OpenGL tab now results in the users' setting being retained when the system reboots Tiling corruption noticed under the Windows 9X operating system when the display is set to an interlaced mode is now resolved Running Hydravision with the Transparency feature enabled and setting the display resolution to 1024x768 16bpp no longer results in display corruption being left behind when dragging an MS Paint window over a DVD image Setting the display resolution to 1024x768 32bpp and running D3D DolphinVS DX8.1 no longer results in display corruption under the Japanese version of Windows XP The shadow image is no longer missing in the demo named Miracle Anti-Aliasing support is now available for the game Giants Citizen Kabuto The Tron 2 demo no longer runs slowly on the RADEON™ 9000 series Enabling Anti-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault This issue was known to occur under Windows XP with a RADEON™ 9700, 9600 or 9500 series card installed Slow playback of the game Remington Big Buck Trophy Hunt is now resolved. This issue was known to occur under Windows XP with the RADEON™ 9000 series card installed Playing a multiplayer game in the lost city map in the game Will Rock no longer results in the sky flashing black images. Selecting the pin camera in the game MS Links 2003 no longer results in the ground not being drawn correctly in the sub window. Configuring the game NASCAR Racing to 1600x1200 32 bpp under Windows ME with a RADEON™ 9600 series card installed no longer results in the system not responding The Windows XP operating system no longer stop responding when switching the display resolution from 1280x1024 to 1600x1200 when playing Jedi Knight II This issue was known to occur on the RADEON™ 9700, 9600, and 9500 series of cards The Windows XP system not responding when attempting to launch IL2 Sturmovik Forgotten Battles if the display resolution is set to 1024x768 32bpp is now resolved. Unreal Tournament 2003 highlight corruption is no longer seen when the pull down menu bar is used to choose a selection Switching the display resolution mode when playing Jedi Knight II or Quake 3 no longer results in display corruption being displayed on the top of the menu screen This issue is known to occur under Windows XP with a RADEON™ 9700 series card installed Running MS Links 2003 with Anisotropic filtering and Anti-Aliasing enabled results in vertical and horizontal lines being displayed within the game.
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